HudShaderSourcesProvider
Provider of HUD shader sources.
Shader sources returned by implementations of this interface can use the following input variables:
attribute vec2 aPos– vertex position in 2D space,attribute vec2 aTexCoords– texture coordinates,uniform mat4 uMVPMat– MVP matrix,uniform sampler2D uTex– texture of the atom.
Types
Functions
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abstract fun getShaderSource(shaderType: <Error class: unknown class>): String
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Returns shader source for given shaderType.